Modifications- Improved level design (more levels and variety), Additional obstacles, Difficulty Settings which changes health of enemies and number of lives.

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Ottencam - Builds.app.zip 39 MB
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Ottencam - Windows Build.zip 30 MB

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I like the way your modifications are headed! I have a couple of comments:

  1. As a tip, when making new levels, try to make sure that they're significant and unique/different from others in some shape or form. Adding new enemy types, challenges, or obstacles can help with this!
  2. What types of obstacles do you think that you'll add? Will they do anything new or have unique artwork?

I plan on trying to add black holes which have gravity to pull both players and enemies. This unique obstacle will give the player an additional strategy option. In addition, I am going to add splitting enemies. Finally, if possible, I may add an additional AI to the shooters using A* algorithm to help the some of the ships avoid black holes and asteroids.  However, I won't be adding unique artwork as my art is what I asses to be the weakest skill out of my game dev skills and programming my strongest.