I plan on modifying levels 1 and 2 to be longer and more fun. In addition, I want to add a 3rd boss level which the player must outrun and damage the boss as it follows behind and attacks. This will mean generating randomly from some prefab rooms until the player has completed the boss fight. As a backup the boss fight will be a simple survival boss fight where the player needs to simply outrun the boss.

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Ottecam - Windows.zip 24 MB
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OttenCam - Mac.app.zip 33 MB

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Your modifications seem really detailed and well thought-out, nice job! I'm looking forward to seeing what you create.

The best advice that I can give you in terms of level design would be to make sure that each level has some sort of unique identifier. New types of challenges, enemies, obstacles, or powerups can massively help with this. Putting some time into playtesting and differentiating your levels (to figure out, from a player's perspective, how the level plays) can also give you some direction in how to design things.