2D Platformer FInal
Added Boss Level - has a boss that chases the player and destroys the rooms behind to help with processing. Each room is randomly generated with the key rooms occurring after 5 rooms. The final room requires all 3 keys.
Added Tutorial Level - has tutorial triggers with popup text to explain controls and mechanics.
Removed Instructions Screen
Updated Levels 1 and 2.
QoL - Added custom vertical locked camera that doesn't move vertically and moves only between the given x coordinates to track the player.
Created by Cameron Otten
Status | Released |
Platforms | HTML5 |
Author | Cameron Otten |
Made with | Unity |
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